![]() And if the Massive placement, lanes and flow field tools don't do everything that's required for the job then the MEL API can be used to achieve much more, such as scripted placement. The war for global domination unrolls on continents, at sea. The rebels decided to seize the power on Earth by first conquering the space colonies, which provide vital energy resources to AOG. Scrubbing of simulations of thousands of agents in Maya is now as simple and efficient as scrubbing the animation of a single character. Take the command of Free Nations Union forces and defeat the Phantom League on one of six distant planets. To achieve this a record button has been added next to the transport controls and a special status indicator has been included in the Massive shelf. The simulation workflow allows for intuitive running, recording and playback of simulations. All of the scene setup tools for terrain, placement, lanes and flow fields have been carefully integrated and adapted for use in a way that Maya users will find comfortable and familiar. Almost everything can be modified using the standard Maya manipulators. Editing scenes of tens of thousands of agents is simple and efficient. Terrain, agent groups, placement generators, lanes and flow fields all turn up in the Outliner and the Attribute Editor. Massive for Maya provides seamless integration with the Maya user interface and workflow.
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